What is Healing Word 5E?
Healing Word 5E (PHB, p. 250) is a 1st level evocation spell, which is available natively to Bards, Clerics, and Druids. It only requires a vocal component and takes a bonus action to cast. When you cast the spell you choose a creature within 60 feet and restore a number of hit points to them equal to 1d4 + spellcasting modifier. However, this spell can’t restore hit points to undead or constructs, such as an Animate Dead skeleton or a Battle Smith’s Steel Defender.
If you cast this spell with a 2nd level or higher spell slot, the amount of HP restored increases by 1d4 for every level above 1st. For example, a 5th level casting of Healing Word would deal 5d4 + spellcasting modifier.
Is Healing Word 5E a good spell?
Healing Word is an excellent healing spell in many aspects, with the bonus action casting and long-range making it extremely convenient to heal allies whilst still performing another action. The only downside to this spell is the very small die used for the healing, the lower amount of hit points restored as a result of this means that this spell is often reserved for picking up downed allies, although it can still be used to top up HP when needed.
To get more out of this spell you can either increase the number of hit points it restores or increase the number of targets that are healed by it. Examples of the first include the Life Cleric’s Disciple of Life, the Alchemist Artificer’s Alchemical Savant, and the Wildfire Druid’s Enhanced Bond. Examples of the latter are the Twinned Spell Metamagic, the Star Druid’s Chalice Form, and the Shepherd Druid’s Unicorn Spirit.
How can you get Healing Word 5E spell?
If you like the sound of lyrical healing, then fear not! Here is a list of how you can grab this spell:
- Bard, Cleric, and Druid – All of these classes get Healing Word on their spell list.
- Alchemist (Artificer Subclass) – These alchemical Artificers get Healing Word as an always-prepared spell from their Alchemist Spells feature.
- Divine Soul (Sorcerer Subclass) – This Sorcerer can choose spells from the Cleric spell list and can trade the additional spell known they get from their Divine Magic feature for Healing Word.
- Divinely Favored (Feat) – Choosing the Good alignment will let you grab Healing Word from the Cleric spell list and give you the Augury spell.
- Magic Initiate (Feat) – By choosing any of the full casters that get access to Healing Word you can get the spell and two cantrips, however, you can only cast it once per long rest unless you have at least one level in the class chosen.
- Strixhaven Initiate (Feat) – All college options in this feat will give you the opportunity to grab Healing Word, with two cantrips from a limited list to go along with your once-per-long rest casting.
How to roleplay the Healing Word 5E spell
Need some help roleplaying the Healing Word spell? Here are some examples to help you out:
- As the ferocious ogre’s club comes crashing down on the Barbarian, he grunts in pain, falling to his knees from the impact. From the edge of the battlefield, the Cleric utters a soothing word of comfort, her voice ringing clear above the chaos of the battle. A soft, warm light envelops Grom, knitting his wounds and rekindling his fighting spirit. With a renewed roar, he rises to face the ogre once more.
- Trapped in the burning building, the Wizard coughs, smoke obscuring her vision as she struggles to find an escape. Outside, the Druid chants a Healing Word, his voice intertwining with the whispers of nature. A cool, revitalizing energy seeps into her, calming her panicked heart and mending her smoke-induced injuries, granting her the strength to push through the smoke and emerge safely from the fire.
- In the heart of a bustling city, Rogue feels the sharp sting of a pickpocket’s knife in his side. In the confusion of the crowd, the Bard plucks a single, resonant note on her lute. The healing sound resonates in the air, and a comforting energy mends his wound, allowing him to give chase and retrieve the stolen item.
Congratulations on discovering ways to provide much-needed hit points for your party in critical situations! If you’re considering using this spell for your next Alchemist build, our Artificer 5E guide is a must-read. And for those interested in researching other spells, our DnD 5E spells section is a valuable reference. Good luck on your future adventures, and be mindful not to strain your voice before the boss fight!