DnD 5E’s expansive spectrum of arcane arts showcases Conjuration as the discipline of manifesting and summoning. Where some magics reshape or protect, Conjuration spells bring forth creatures, objects, and energies from other realms or create them from nothingness. It’s the craft of making the intangible tangible and bridging distant places or planes.
Spells within the Conjuration school can range from summoning familiars to serve a caster to invoking powerful elementals to command in battle. A Conjurer might create food and water out of thin air, transport groups across vast distances with a teleportation circle, or even pull items from a pocket dimension. The very nature of Conjuration deals with the act of creation and transportation, making it an invaluable tool for both utility and combat.
Conjurers often walk a fine line, as the act of summoning creatures, especially from other planes, requires both respect and caution. These mages not only need an intricate understanding of the creatures or objects they summon but also the laws of the planes they interact with. As they ascend in power, their ability to tap into otherworldly realms and command the forces within becomes both a gift and a responsibility.
Are you prepared to face the ultimate darkness in DnD 5E? With the Summon Greater Demon spell, you can summon a demon from the abyss and command it to do your bidding - at least for a little while. This powerful spell is not for the faint of heart.