Your ultimate guide to Eldritch Blast 5E, the cantrip known for its scaling damage. A warlock's bread and butter attack.
5E Spells
Spells are a type of magical ability that can be used by player characters and non-player characters (NPCs) alike to cast a wide range of effects, from healing allies to damaging enemies.
In DnD 5E, spells are categorized based on their spell level, which ranges from 0 to 9. Spells at higher levels are generally more powerful and require a higher level spell slot to cast. Each spell is also categorized by its school of magic, which can include abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.
There are several ways for characters to obtain spells in DnD 5E. Spellcasting classes, such as wizards, sorcerers, clerics, and druids, gain access to spells as they level up. These classes also have different spellcasting abilities, such as spell slots or spell points, which determine how many spells they can cast each day. Characters can also learn spells through scrolls or other magical items, or by finding spellbooks or tomes during their adventures.
Each spell has a unique description that outlines its effects, casting time, range, and components needed to cast it. Some spells require verbal or somatic components, while others require material components such as a specific type of herb or a gemstone. Spells can also have concentration requirements, which means that the caster must maintain concentration to keep the spell active.
In addition to their basic effects, some spells can be cast at higher levels to increase their potency. For example, a fireball spell cast at a higher level will deal more damage than the same spell cast at a lower level. Other spells can also have different effects based on the level at which they are cast.
One of the most important aspects of DnD 5E spells is their versatility. Players can use spells to solve puzzles, bypass obstacles, and gain an advantage in combat. Some spells can be used to buff allies, debuff enemies, or provide support in other ways. Other spells can create illusions, teleport the caster or their allies, or even resurrect fallen comrades.